Unity has decided to partner with Jonathan Weinberger, an experienced software engineer who has made several titles using Unity. Together, they have created a course intended to teach beginners how to make both 2D and 3D games using Unity. I had the opportunity to review the authors’ Cinematography course some time ago, but had mixed feelings on the approach to coding. I recently decided to give The Ultimate Guide to Game Development with Unity a chance, here are my thoughts.
This course is authorized by and made in partnership with Unity Technologies.
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The course is divided into two main components: a 2D section and a 3D section, both of which guide students through the entire process of creating a game from scratch. To be clear, this course is definitely for those new to Unity (or possibly those lacking in some areas). The author walks through concepts such as the basics of C#, the Unity API, post-processing, and much more. One area that some courses seem to glance over is creating a character controller, opting to simply import example assets; however, with this course you will create one from scratch. Another pitfall some instructors often take is just typing out code and getting students to follow along. Weinberger takes the approach of greater effort, walking students through the entire process of a game’s development workflow, including version control (although I would have preferred some git coverage in addition to the still valid Unity Team Collab).
With the 2D section of the course, you will learn about important concepts such as animation (sprite sheets), collision, as well as how to add commercial aesthetic with post-processing. Other important aspects are included such as user input, behavior modification (e.g., power-ups), developing cross-platform support (i.e., releasing on multiple platforms such as mobile, Xbox, PlayStation, PC). A lot of equally important concepts not mentioned here are covered, but if you’re new to Unity then it might get a bit overwhelming to read about them all before you’ve even installed the software! If that doesn’t sound like you, then rest assured you will learn about the fundamentals of C#, Unity’s component-based system, Unity’s monobehavior, inheritance, attributes, coroutines, script communication, AI, prefabs, UI, and working with shaders. Shaders don’t receive a whole lot of depth. Rightly so, as they are an entire subject of their own. If you are interested in learning more about shaders then I highly recommend Penny de Byl’s Shader Development From Scratch.
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Right after the 2D section wraps up, things heat up quickly with the production of a 3D first-person shooter. The author introduces important concepts such as Raycasting, game logic, the creation of a FPS controller, and even more post-processing! Students should feel very familiar with the scripting API by this point and will gain the experience necessary to further learn on their own from the official Unity Docs. There is also some great coverage on making the important connection between what you’re coding in a script and what is displayed in the component system. There will also definitely come a point in the course where students feel fairly comfortable navigating both a 2D and 3D scene in Unity.
Final points:
Disclosure: This course was provided by the author for purposes of review.
The Ultimate Guide to Game Development with Unity offers a hands-on approach that has just the right amount of challenge to keep things interesting without intimidating beginners. This is a great starting point for those new to Unity or anyone looking to brush up their skills.
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